Game LobbyFor most of this project I worked on the Firestorm lobby. This is a unique feature of the Firestorm mode that other Battlefield modes don't have. After a squad has gone through the matchmaking flow they arrive in a lobby space where they can choose their class and then test out their weapons and hangout with other players while waiting for the server to be full. As this is the first experience that a new player will have of Firestorm I needed to ensure that it was flawless. My work covered the design and engineering of the flow from the moment the player entered the server all the way until their character jumps out of the plane above the Firestorm map. I put an extensive amount of time and effort into testing this flow to ensure that there were no bugs. |