Developing in VRCreating a VR game always presents unique challenges. From very early on in development, we identified various ways in which VR can produce motion sickness and then designed the final experience to prevent these effects as best as possible. In general, we tried to avoid any sudden change in speed or direction, and also prevent the ship from rolling, as these techniques all proved to increase the comfort for the player. Interacting with the world in VR provides a lot more immersion than in standard games, because of this we took the opportunity to let the player press any button within the X-Wing cockpit, and made sure that all of them do something! Small details like this greatly added to the realism of the mission, and won over the hearts of many fans. |